Ensure that student work is accessible online, contains multimodal content and can be interacted with online using the resources reviewed here.
Given the popularity of Minecraft, educators around the world are finding numerous ways to use Minecraft in the classroom.
Check out this dedicated section to help schools judge if Minecraft can be used effectively to help improve student learning.
Whilst schools are generally reliant on school fees, governments, other contributors and approved grant revenue streams to purchase hardware or develop programs, the advent of online funding from people worldwide is starting to be used by schools.
Check out the following section to find the desired solution.
Have you downloaded the Progression Frameworks or used any of the ICT/Web 2.0 practices in your classroom?
Comment on a relevant post in the blog or use the Feedback Form to share your thoughts and suggestions or contribute your effective curriculum ideas!
ICT & Web 2.0 Excellence in Schools
Collaborating & Presenting Work Online
- Augmented Reality
- Blogs & Wikis
- Google Apps
- Google Chrome Apps for Windows/Mac/Linux
- Interactive ePortfolios
- Learning & Obeying Copyright Laws: Copyright / Creative Commons / The Public Domain
- Online 'Cloud" Storage Solutions
- Online Interactive Multimodal Presentations
- Online Learning Management Systems (LMS)
- Online Meeting Tools
- QR Codes in Literacy & Art
- Social Networking in Educational Settings
- Student-Created Online Lessons & Tutorials
- Extensively Planning a Whole-School or Year Level Approach To Deliver Effective Curriculum via Interactive Whiteboards/One-To-One iPad or Laptop Programs/Alternative IWB Technology
- Funding Alternatives
- Android Devices
- Android For Windows & Mac
- Android/iOS/Chromebook/Mac/Linux/Windows Management Software Solutions
- Apple (iOS) Devices
- Chromebooks (Chrome OS)
- Chrome Apps for Windows/Mac/Linux
- Interactive Whiteboards
- Alternatives to Interactive Whiteboards
- Motion Controllers >
- Printers: Google's Cloud Print
- Smartphone Solutions
- Touchscreen Technology
- Virtual Reality
Integrating ICT and Web 2.0 into Learning Areas
- Integrating ICT into Art
- Integrating ICT into Art (Student Portal)
- Integrating ICT into English
- Integrating ICT into English (Student Portal)
- Integrating ICT into Geography
- Integrating ICT into Geography (Student Portal)
- Integrating ICT into Mathematics
- Integrating ICT into Mathematics (Student Portal)
- Integrating ICT into Religion
- Integrating ICT into Religion (Student Portal)
- Integrating ICT into Science
- Integrating ICT into Science (Student Portal)
- Software Solutions >
- Teaching & Learning Through Video Games >
- Collaborating & Presenting Work Online >
- Effective Curriculum Ideas Blog
- Feedback Form
- Further Professional Reading Resources
- ACER EPPC Conference